Mar 08, 2011, 09:53 PM // 21:53
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#101
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Merc heroes should be able, regular heroes no, if you want me to pay for Merc heroes then they should be allowed to use PvE skills, otherwise it's a waste of money getting MH....
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Mar 08, 2011, 09:56 PM // 21:56
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#102
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Lest121
Merc heroes should be able, regular heroes no, if you want me to pay for Merc heroes then they should be allowed to use PvE skills, otherwise it's a waste of money getting MH....
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I found a game I think you'd like.
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Mar 08, 2011, 10:02 PM // 22:02
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#103
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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Quote:
Originally Posted by Lest121
Merc heroes should be able, regular heroes no, if you want me to pay for Merc heroes then they should be allowed to use PvE skills, otherwise it's a waste of money getting MH....
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so rich people have even better advantage?
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Mar 08, 2011, 10:19 PM // 22:19
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#104
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Love when people toss around that "rich" word. I believe most people have very little understanding of the term "rich" and how it applies to the amount of money you can spend on this game.
You don't have to be "rich" to afford merc heroes. You DO, however, have to be irresponsible with your money.
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Mar 08, 2011, 10:35 PM // 22:35
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#105
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Sure, sounds like fun.
Hero 1 brings Summon Naga Shaman
Hero 2 brings Summon Mursaat
Hero 3 brings Summon Ruby Djinn
Hero 4 brings Summon Ice Imp
Hero 5, 6 and 7 bring Ebon Vanguard Assassin Support.
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Mar 09, 2011, 12:49 AM // 00:49
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#106
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by StormDragonZ
Sure, sounds like fun.
Hero 1 brings Summon Naga Shaman
Hero 2 brings Summon Mursaat
Hero 3 brings Summon Ruby Djinn
Hero 4 brings Summon Ice Imp
Hero 5, 6 and 7 bring Ebon Vanguard Assassin Support.
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I was about to post "wah... you noob! you can only have one Asura Summons at a time... wah....."; but that's incorrect....
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Mar 09, 2011, 01:17 AM // 01:17
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#107
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I say yes.
But then, I was arguing for seven heroes when people claimed simply having seven heroes would be a balance issue, so, you know... I don't believe the myth that heroes being equal to players is a bad thing.
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Mar 09, 2011, 02:11 AM // 02:11
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#108
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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No, heroes shouldn't be able to use PvE skills.
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Mar 09, 2011, 02:19 AM // 02:19
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#109
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Lest121
Merc heroes should be able, regular heroes no, if you want me to pay for Merc heroes then they should be allowed to use PvE skills, otherwise it's a waste of money getting MH....
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I've seen this kind of reasoning alot. It's staggering that people want Anet to charge for a serious in-game advantage.
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Mar 09, 2011, 02:28 AM // 02:28
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#110
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Krytan Explorer
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What? Nobody should be able to have pve skills: they are insanely OP along with a bunch of elite skills. Or they should all be nerfed to oblivion and even then your heroes shouldn't be able to use them because there has to be a balance that makes a godly hero~=semi-noob player.
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Mar 09, 2011, 03:17 AM // 03:17
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#111
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by FoxBat
I've seen this kind of reasoning alot. It's staggering that people want Anet to charge for a serious in-game advantage.
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They've already been doing that for years:
Spend $50-$150 (original retail prices) for campaigns and expansion, unlocking all skills for PvE, including PvE only skills. Find 7 other people who did same. Own every area of the game.
Having mercs able to use PvE only skills based on the same restrictions that players operate under isn't any more of an advantage than players who can afford more than one campaign already have. The only difference is that Heroes will never be more advantageous than real players due to the AI factor.
Hanok
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Mar 09, 2011, 03:31 AM // 03:31
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#112
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Hanok Odbrook
They've already been doing that for years:
Spend $50-$150 (original retail prices) for campaigns and expansion, unlocking all skills for PvE, including PvE only skills. Find 7 other people who did same. Own every area of the game.
Having mercs able to use PvE only skills based on the same restrictions that players operate under isn't any more of an advantage than players who can afford more than one campaign already have.
Hanok
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In one case you get a full campaign, piles of skills, professions, character slots, a pvp mode, on top of skills, which came out at most once every 6 months.
In the other you pay roughly the same price for the small advantage of using PvE skills on your heroes. No actual additional content. And there's no theoretical limit on how often they can keep pushing out these small buyable advantages, and not much of a restraint on price since anyone wanting to clear zones efficiently will either pay up or quit the game in disgust.
There are alot of games out there with cash shops that do offer buyable advantages to players, and alot of westerners are turned off to that, being able to outspend your way past other people. Which is why Anet said they want to keep the cash shop to cosmetic or convenience items. Microtransactions are typically poor value per content, so if people feel obliged to pay just to keep up, it's an issue. Even for games that do let you buy advantages in a cash shop, many provide a way to grind for the same things in-game, which this proposal certainly does not.
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Mar 09, 2011, 06:15 AM // 06:15
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#113
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Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
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No, No, No, No, No, No, No.
7 heroes are already roflstomplolboomsplashlmfaocopter easy. PvE skills would make them even more roflstomp....
Even though I cant lie, it would be fun, it would not be good for the game which is already (too) easy.
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Mar 09, 2011, 08:56 AM // 08:56
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#114
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not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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Definately not. No in-game advantage for cash. OK they made a mistake introduning the Mercs in the first place but they should not compound the mistake like this.
Why do people want the game easier all the time?
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Mar 09, 2011, 01:33 PM // 13:33
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#115
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
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I prefer to keep some semblance of balance as I will not be moving to GW2. If they'd kept the limit to 3 heros, I might have been willing to accept one PvE skill per hero. But even without PvE's having 7 heros with fairly good builds seems to be more powerful than 3 with PvE's.
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Mar 09, 2011, 02:19 PM // 14:19
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#116
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Quote:
Originally Posted by Cuilan
PvE skills are for humans and groups of humans. Take other players if you want more PvE skills. Duuurr.
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Agree with the above.
I love the fact that I can use 7 hero's now...but there has to be a difference
between a human pug instead of hero's so.. No PvE skills for hero's
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Mar 09, 2011, 03:16 PM // 15:16
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#117
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Jungle Guide
Join Date: Jun 2005
Location: California
Guild: Shiverpeaks Search And Rescue [Lost]
Profession: Me/
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The only way I could see it make sense would be ONE pve skill for regular heroes, and maybe possibly if they were feeling particularly snazzy, 2 or 3 for mercs.
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Mar 09, 2011, 05:45 PM // 17:45
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#118
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by FoxBat
In one case you get a full campaign, piles of skills, professions, character slots, a pvp mode, on top of skills, which came out at most once every 6 months.
In the other you pay roughly the same price for the small advantage of using PvE skills on your heroes. No actual additional content. And there's no theoretical limit on how often they can keep pushing out these small buyable advantages, and not much of a restraint on price since anyone wanting to clear zones efficiently will either pay up or quit the game in disgust.
There are alot of games out there with cash shops that do offer buyable advantages to players, and alot of westerners are turned off to that, being able to outspend your way past other people. Which is why Anet said they want to keep the cash shop to cosmetic or convenience items. Microtransactions are typically poor value per content, so if people feel obliged to pay just to keep up, it's an issue. Even for games that do let you buy advantages in a cash shop, many provide a way to grind for the same things in-game, which this proposal certainly does not.
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I didn't say that the current cost was worth the return, only simply that you don't really get any advantage at as since any player can form a team of all human players, which generally beats out AI companions any day. So even with PvE skills added, an all human party has more advantage over a mostly AI party. All the Mercs (with PvE) would do, would be to bring the playing field closer to level (but not quite level).
Quote:
Originally Posted by go cubs
No, No, No, No, No, No, No.
7 heroes are already roflstomplolboomsplashlmfaocopter easy. PvE skills would make them even more roflstomp....
Even though I cant lie, it would be fun, it would not be good for the game which is already (too) easy.
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Why is the game so easy to begin with? Because an all human party makes it that way. An all human party will always have an easier time (generally speaking) than a 7 hero party, so see above.
Quote:
Originally Posted by AngeliqueSynner
I prefer to keep some semblance of balance as I will not be moving to GW2. If they'd kept the limit to 3 heros, I might have been willing to accept one PvE skill per hero. But even without PvE's having 7 heros with fairly good builds seems to be more powerful than 3 with PvE's.
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And who will you play with when the majority of the population moves to GW2? One of the points (which I haven't seen mentioned yet) of allowing Mercs to use PvE skills will be allow those of us who will still be playing GW1 regularly the opportunity to do so without being gimped because there will be a decided lack of human players to party with. So would you rather see zones dumbed down further to accommodate the drop in population, or would you rather see the Mercs as a viable replacement to the lack of population?
Hanok
Last edited by Hanok Odbrook; Mar 09, 2011 at 05:47 PM // 17:47..
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Mar 09, 2011, 05:51 PM // 17:51
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#119
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Ascalonian Squire
Join Date: Mar 2011
Guild: Covenant Of The Bear [ROAR]
Profession: Me/
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How will I put this..
No.
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Mar 09, 2011, 06:04 PM // 18:04
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#120
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Inferno Link
Monsters do have PvE skills lawl. Ever heard of Impossible odds, etc?
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It's called monster skills, and they are there to make some monsters more challenging to players. Durr..
Anyway, no, no, no, no, no. The game has become so easy it's kind of embarassing. Add PvE skills to the heroes and you should never fail anywhere, ever again. Why not give people the ability to have 3 or 4 professions? Or give heroes 2 Elite skills.
Quote:
Originally Posted by Lest121
Merc heroes should be able, regular heroes no, if you want me to pay for Merc heroes then they should be allowed to use PvE skills, otherwise it's a waste of money getting MH....
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Also, @ this: lol? What? Anet already did something they vowed against ever doing: giving people the ability to pay for in game advantages. Some debate it, but we all know it's true. You want to make it even worse? Gg.
Last edited by Bright Star Shine; Mar 09, 2011 at 06:09 PM // 18:09..
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